RetroGBFull Toolkit Documentation
Documentation map
- Concepts explains scenes, actors, sprites, tilemaps, colliders, tags, and other common game terms.
- Script basics explains actor scripts, scene scripts, general scripts, and the main script functions.
- Common script examples shows small examples for movement, input, resources, music, text, and collisions.
- Architecture and conventions explains the runtime model, including implicit context globals and generated registries.
- Game manager and scenes covers scene lifetime, scene switching, and scene dispatch.
- Actors and collisions covers actor state, movement, hierarchy, tags, colliders, and collision callbacks.
- Input covers reading buttons directly through GBDK.
- Assets and rendering covers animations, maps, tile allocation, registries, and camera behavior.
- Text and window covers runtime text handles and window visibility control.
- Audio covers songs, patterns, note constants, and playback.
- Persistence and interrupts covers save data, interrupt registration, timer helpers, and serial link support.