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RetroGBFull Toolkit Documentation

Documentation map

  • Concepts explains scenes, actors, sprites, tilemaps, colliders, tags, and other common game terms.
  • Script basics explains actor scripts, scene scripts, general scripts, and the main script functions.
  • Common script examples shows small examples for movement, input, resources, music, text, and collisions.
  • Architecture and conventions explains the runtime model, including implicit context globals and generated registries.
  • Game manager and scenes covers scene lifetime, scene switching, and scene dispatch.
  • Actors and collisions covers actor state, movement, hierarchy, tags, colliders, and collision callbacks.
  • Input covers reading buttons directly through GBDK.
  • Assets and rendering covers animations, maps, tile allocation, registries, and camera behavior.
  • Text and window covers runtime text handles and window visibility control.
  • Audio covers songs, patterns, note constants, and playback.
  • Persistence and interrupts covers save data, interrupt registration, timer helpers, and serial link support.